![]() Tag your submissions! Place any of the following tags in the title of your post to highlight it.Pictures of your cat with the title "khajiit has wares if you have coin".Handprints, in any way, shape or form, even if posted by reddit admins, though certain handcrafts are permitted.Any posts related to Piracy (Support the game creators!).Screenshots of texts, facebook or other social networking sites (jokes on facebook, 4chan images) or comments with Skyrim quotes from other subreddits (i.e.Locations or Items in real life that remind you of Skyrim (dark brotherhood hand prints, sweetrolls), though crafts are permitted.Screenshots with anything superimposed on the image (text, real life items).Repeat violators of this rule will be banned and reported to the site admins. Make sure content you submit is broadly interesting, not spammy, and contributes directly to the community. Entire Team Send email to team at f4se dot silverlock dot org Ian (ianpatt) Send email to ianpatt+f4se at gmail dot com Stephen (behippo) Send email to gamer at silverlock dot org Standard Disclaimer THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES. Per Reddit's Guidelines for self promotion, no more than 10% of the content you submit to the subreddit should be your own.Other interesting videos are allowed, but are still subject to rules 3 and 5. No YouTube/Twitch channel advertising/LP spamming.No Low Effort Content such as Handprints, Meridia's beacon, etc.The intersections between these components thus construct a new paradigm of musical composition and renegotiation, placing this dimension at a higher level of importance and meaning amid videogames and its cybercommunities.A subreddit dedicated to the Elder Scrolls V: Skyrim. On the other hand, the perspectives on the concept of musical immersion, considered indispensable by composers and players, are particularly relevant: music in this medium and its compositional style is related to the idea of verisimilitude with a certain reality as a primary aspect in the player's involvement in the virtual universe with which he is interacting. It will be discussed the whole process of access, composition, availability, sharing and visibility of their compositions, their motivations, and personal discourses about the composition of music for video games. Through research, sources and interviews conducted to the mods composers, I intend to demonstrate the existence of a new model of online musical production and circulation, reflective of participatory culture age in which it is inserted. This dissertation focuses on the musical mods present in the Nexus Mods website in two of the video games that are hosted and managed by it: The Elder Scrolls IV: Oblivion (Bethesda Softworks 2006) and The Elder Scrolls V: Skyrim (Bethesda Softworks 2011). While the areas of sociology, new media, game design, among others, already develop research on mods as a digital phenomenon of fan culture and its relationship with industries, concerning aspects of co-creative work and its surrounding cybercommunities, the field of musicology (both in the international and national academic worlds) is marked by the scarce research that contributes to the understanding and formulation of knowledge about musical mods that are created (or, in this case, composed) for videogames on which the creators of mods have bent over. This type of content is developed in a voluntary and free way through tools and softwares now available from video game companies and also on the internet with its due functions. One of these activities is music composition and production for this medium, available on music sharing platforms such as Spotify or Soundcloud, on Youtube and specifically in the format of modification files2. Videogame music itself has its own networked culture with its cybercommunities that discuss, share and create, thus allowing an open space of creativity and artistic activities in a digital and constant flow. ![]() Through the multiplicity of the fast, ever-growing digital communication and information sharing during the first years of 2000 to the present date, millions of online users produce, transform, criticize and circulate between them an endless amount of materials and contents.
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